YOUTH GAMBLING
Gambling may not have been something you had to worry about as much when you were younger, but the gambling landscape has drastically changed in recent years. Where gambling was once predominantly a “destination” activity at casino and racino establishments, it is now readily available 24/7 through handheld technologies.
In addition, gambling-like activities and advertisements are now commonly found in video games, apps, sports programming and live streaming platforms designed for youth. Understanding these realities will help you to better navigate these topics as a parent with your youth.
The human brain is not fully developed until ages 24-25. The last areas of the brain to develop are those responsible for decision making, impulse control and risk assessment. This is why youth are sometimes challenged to put on the brakes when participating in activities they are really enjoying and are also more drawn to risk-taking and reward-based activities – including gambling.
VIDEO GAMES & GAMBLING
Many youth (as well as adults!) enjoy video gaming as a form of entertainment – the sights, sounds and content are often fun and engaging. Video games are available in a variety of genres and artistic styles that can appeal to almost everyone – from playing on your favorite sports team to role playing a character designed by you in a land that is literally out of this world. Video games can spark strategy, creativity and even connection among players, making it a healthy pass-time when introduced in an age-appropriate and balanced manner.
One thing to keep in mind when introducing video games to youth is that some gaming platforms include more gambling mechanics in their play. This can blur the lines between gambling and gaming, and place youth at an increased risk for gambling behaviors. It is important that we are aware of what gambling can look like in video games and how these activities can cause harm.
Here are some ways gambling is simulated in popular video games:
- Loot boxes or loot crates – a loot box or crate is a reward you can acquire either at random or through pruchase during a game. The player does not know what is in the box/crate so it is like gambling in that you are taking a chance in exchanging something of value for an unknown item. Since the item in the box/crate may or may not be useful, youth may be curious and continue to purchase them with in-game currency or real money. The cost can add up quickly when buying loot boxes with real money.
- In-game upgrades (better weapons, armor, strengths, skins etc.) – players often seek to win or purchase upgrades while gaming. When many upgrades are obtained, a character becomes more desirable and powerful while playing and could even be traded with others or sold for real money online.
- Simulated casino games – Simulated casino games look, sound and work like games you would see in a casino but instead of playing with real money, you may win in-game currency like coins, jewels, points or other valuables. There may also be opportunities for players to spend more in-game currency or real money to unlock additional special features or collect more points in the game.
Why is it important?
Youth see value and purpose in loot boxes, accessing in-game upgrades and playing simulated casino games in that it helps them gain competitive advantages in the game:
- helps them to develop favorable assets
- can earn them additional assets
- can be traded or sold for other in-game currency
- can be sold for real money
- can help them speed up the game
- can add ongoing excitement.
The potential for progression from video games, to online gaming for money, and then to gambling can cause harms such as addiction. The way that youth behave while gaming reflects the connection between gaming and gambling in some games. Studies have found that young people who participate in free-to-play games, purchase loot boxes and play games that simulate gambling are more likely to gamble. In 2018, some countries like Belgium have decided that loot boxes are gambling products and have banned them.
Learn more about youth gambling and video game addiction as Cam Adair shares his story.
BALANCING TECH & RISK
Technology is an essential part of our modern-day world. To say that technology is only harmful and should be completely removed from the lives of youth would not only be untruthful, but also nearly impossible.
Of course, there are many benefits to technology: education, health, communication, connection, the list goes on. What is important to consider is how youth are engaging in technology regularly, and if its use is balanced with offline activities.
Here are some strategies you can practice that can help keep you informed on your youth’s online activity, keep your communication line open, and work towards reducing risk of harm:
- Have clear and consistent family goals around tech use and time allotments.
- Try to make screen time activities ones that you and your child can engage in together.
- Keep tech devices in common areas of the home.
- Stay curious. Ask your children what apps and games they are engaging with, talk about the content, its delivery etc…
- Choose educational, age-appropriate programs, games and apps.
- Pre-watch or try out content before allowing your child access to it.
- Engage parental controls as required.
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