Video games and youth entertainment
 
 
Youth & Prevention

Video Games & Gambling Risks

Understanding how loot boxes, in-game upgrades, and simulated casino games connect modern youth video gaming to gambling risks.

Understanding Video Games

Many youth enjoy video gaming as a form of entertainment – the sights, sounds, and content are often fun and engaging. Video games are available in a variety of genres that appeal to everyone: digital sports games, card games, board games, simulations (like flight simulators), everyday life simulations, interactive movies or TV shows, and augmented or virtual reality platforms.

In essence, video games are interactive digital entertainment programs that you can play alone, 1-to-1, in groups, in-person, online, or in VR using phones, tablets, computers, or gaming consoles like PlayStation, Xbox, or portable systems.

Recognizing Gambling in Video Games

Here are some key ways gambling mechanics are simulated in popular video games:

1

Loot Boxes or Crates

A reward acquired by winning or buying during a game. The player does not know what is inside, mirroring gambling by exchanging value for an unknown item. Costs can add up quickly when purchasing with real money.

2

In-Game Upgrades

Better weapons, armor, strengths, and skins. Obtaining upgrades makes characters more powerful and desirable, and they can sometimes be traded or sold online for real money.

3

Simulated Casino Games

Games that look and work like casino games, but use in-game currency (coins, jewels, points). Players may spend real money to unlock special features or collect more points.


Why Is It Important?

Youth see value and purpose in loot boxes, upgrades, and simulated casino games because they provide specific advantages:

Helps them develop favorable assets
Can earn them additional assets
Can be traded or sold for currency
Can be sold for real money
Can help them speed up the game
Can add ongoing excitement

The potential for progression from video games to online gaming for money and then to gambling can cause serious harms such as addiction. Studies show that young people who participate in free-to-play games, purchase loot boxes, and play simulated gambling games are more likely to gamble.

Due to these risks, some jurisdictions (such as Belgium in 2018) have classified loot boxes as gambling products and banned them.


Learn More About Video Game Addiction

Explore youth gambling and video game addiction further by reading personal accounts and expert insights.

Read Cam Adair's Story →
 
Support Available 24/7

Need Help or Have Questions?

Reach out anytime for free, confidential assistance and support across PEI at the PEI Gaming and Gambling Support Line.